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RIP RAM-9 & HRM-9? Warzone Update Levels the Playing Field!

The Call of Duty community had long been anticipating a nerf for the RAM-9 and HRM-9, and the latest update for Warzone, dated March 19, has finally made that a reality. Alongside some smaller adjustments to the Gulag and other minor fixes, this patch aims to shake up the SMG meta that has been dominated by these two weapons.

Both the RAM-9 and HRM-9 have reigned supreme as the go-to SMGs in Warzone, overshadowing other great options like the WSP-9 and AMR9. With their compact design and high fire rate, they became the default secondary weapon for many players. However, the latest patch seeks to level the playing field!

RAM-9 SMG in Call of Duty: Warzone.

The RAM-9’s near-mid and mid damage have been reduced by -3 and -2 respectively, while the HRM-9’s max damage range has been shortened to 11.30m from 12.95m. These adjustments may seem subtle, but players will undoubtedly feel their impact, especially while engaging in gunfights outside of close-quarters range.

Additionally, the patch introduces other tweaks, such as disabling the Night Vision Gulag event and replacing laser attachments in all Gulag loadouts. The new Soulrender melee weapon also received a slight buff, removing the delay after swapping to the sword or throwing equipment.

Simultaneously, a patch for Modern Warfare 3 was also released, featuring changes to the Juggermosh limited-time event and improved visibility through the glass pane of the ‘Aegis Imperials’ Riot Shield Blueprint. For full details on these updates, refer to the official patch notes—courtesy of Raven Software and Sledgehammer Games.

Stay tuned to Nuclear Union for all things Call of Duty!


Warzone: March 19 Update Patch Notes

WEAPONS

» Submachine Guns «

  • RAM-9
    • Near-Mid Damage decreased to 24, down from 27.
    • Mid Damage decreased to 22, down from 24.
  • HRM-9
    • Max Damage Range decreased to 11.30 meters, down from 12.95.

» Melee «

  • Soulrender
    • Players will no longer experience a delay after throwing Equipment or swapping to the Soulrender.

GAMEPLAY

  • Gulag
    • Night Vision Gulag has been disabled.
    • Laser attachments have been removed and replaced in Gulag loadouts.

The introduction of the Night Vision Gulag variant provided a fun twist to the 1v1 experience. That said, in order to accommodate it, we had to add lasers to weapons – which subsequently affected the loadouts of every other Gulag variant. We’ve since heard the feedback loud and clear, and we’re no longer fond of these modifiers impacting the overall Gulag experience. As such, we’ve made the decision to disable night vision encounters while we work on splitting Gulag loadouts up to better serve each play space variant. Should we decide to bring this particular experience back, it will be with a unique form of engagement in mind.

Raven Software

BUG FIXES

  • Fixed an issue causing the Final Elimination Cam slow motion effect to persist after getting the final elimination with a vehicle.
  • Fixed an issue on Fortune’s Keep that allowed unmanned vehicles to remain attached to the Research Vessel and would eliminate Players that came into contact with it.

Modern Warfare 3: March 19 Update Patch Notes

GLOBAL

CUSTOMIZATION

  • Improved visibility through the glass of the Aegis Imperials Riot Shield Blueprint.
  • Resolved graphical corruption on the hands of the Battle Sister Operator Skin.

MULTIPLAYER

UI/UX

  • Bug Fixes
    • In the Quick Play filter menu, the Maps widget will now only display Maps available in the selected Modes.
    • Operator unlock Challenges will now properly display the requirements.
    • Removed locked and unobtainable Modern Warfare II Calling Cards from the Customization menu.
    • Completing a Weekly Challenge will no longer display an empty splash notification.
    • In Private Match, the HUD will no longer disappear during the escort phase of Operation Tin Man.

MODES

  • Juggermosh
    • Juggernauts are no longer immune to the following Tactical Equipment: Stun Grenade, Flash Grenade, or Shock Stick.
    • Addressed an exploit allowing players to equip Custom Loadouts.
    • Entering water will no longer cause the player’s Weapon to lose functionality.

WEAPONS & ATTACHMENTS

» Melee «

  • Soulrender
    • Players will no longer experience a delay after throwing Equipment or swapping to the Soulrender.

ZOMBIES

UI/UX

  • Addressed an issue where players could encounter an error message when viewing their Containment Levels from their Player card.

STABILITY

  • Added various crash and stability fixes.
Shoaib Ahmed

Shoaib Ahmed is Nuclear Union's COD loadout expert. He has been playing Call of Duty since the launch of Call of Duty: Black Ops, and has sunken thousands of hours in the COD Franchise. When he is not dominating lobbies in Modern Warfare 3, he is busy managing his Gaming channel on YouTube.

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