Modern Warfare 3: Season 2 Patch Notes
Here are the patch notes for Season 2 of Call of Duty Modern Warfare 3:
Modern Warfare 3: Season 2 Patch Notes
Global Patch Notes
Let’s take a quick look at the Global Patch Notes of Modern Warfare 3 Season 2:
ADS Idle Sway Changes
While a player is ADS, idle sway is active. This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.
- ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon.
- Note: Sniper Rifles are not included in this change.
- After the initial delay, ADS idle sway now gradually increases over a 3s period before reaching peak speed, rather than beginning at full speed upon aiming down sights.
- Note: Sniper Rifles are not included in this change.
- ADS idle sway now consistently begins from the position of the player’s hipfire crosshair, rather than along the sway curve.
These changes ensure that players with fast reflexes and precise aim aren’t disadvantaged the moment they aim down sights.
Customization
Fixed several instances of Charms and Stickers not displaying correctly.
Multiplayer Patch Notes
Let’s take a quick look at the Mutiplayer Patch Notes of Modern Warfare 3 Season 2:
UIX
- New Features & Adjustments
- Added Weekly category to the Challenges widget in the Lobby view.
- Detailed stat comparisons are now available for base Weapons in the Gunsmith.
- Decreased kill feed line duration from 10s to 5s (-50%).
- Decreased kill feed line fade duration from 1s to 0.5s (-50%).
- Event category is now displayed first in the list of Weapon Camos.
- Bug Fixes
- New item breadcrumbs will now be cleared upon hover when using a Controller.
- Platform-exclusive Calling Cards will no longer be displayed when unavailable.
- Addressed an exploit that allowed invalid Attachment combinations using the in-game Loadout editor.
- Pressing button combinations while in the Firing Range will no longer kick the player back to the menu.
- Fixed an issue in which navigation through Weapon Select became unresponsive after opening and closing filters on a locked weapon.
- Resolved a visual bug in which progression for Weapon Mastery camo challenges was not displayed accurately.
- Fixed an issue where an incoming invitation to join a group would become corrupted if another invitation was accepted before it.
- Fixed an issue in which players could not mark favorites in Gunsmith.
- Round transition UI will now display correct scores in Search and Destroy.
- Weapon progression viewing prompt will no longer open the incorrect menu.
Gameplay
- Bug Fixes
- Players will no longer dive while using the Slide Only option on Controller.
- Added Hybrid option to Slide/Dive Behavior in Gameplay Settings.
- Tap only to slide, tap while holding sprint input to dive.
- Decreased delay before health regeneration begins from 4s to 3s (-25%).
- Increased health regeneration rate from 40hp/s to 75hp/s (+88%).
We’ve adjusted health regeneration to better match the pace of gameplay. Now, for example, it’ll only take ~5s to heal from 1 to 150 health, down from the previous ~7.7s. These changes aim to enhance the intensity and satisfaction of gunfights.
We look forward to your feedback as we determine our next steps for health regeneration.
Progression Changes
- Resolved various issues preventing the following Attachments from being unlocked.
- RAM-7 (Assault Rifle): XTEN FRL-3 Heavy Barrel
- Longbow (Sniper Rifle): Iron Sights Optic (Aftermarket Part)
- XRK Stalker (Sniper Rifle): No Stock
- Global: JAK BFB Muzzle
- Added missing Laser Attachments to Gilded Camo challenge tracking for Marksman Rifles.
- Breacher Drone kills will no longer count towards Frag Grenade kills Challenges
- Resolved an issue in which Juggernaut Recon (Killstreak) would not track kills for Challenges correctly.
Map Changes
- MWII carry-forward maps are now available in the Quick Play rotation.
- Highrise
- Adjustments to prevent players from spawning in unfavorable conditions near the Actibase and Phonic Reception areas.
- Sub Base
- Refined Hardpoint objective boundary in the Warehouse (P3) to prevent capture from an unintended location.
- Terminal
- Adjustments to prevent players from spawning in unfavorable conditions near Security.
- Underpass
- Players can no longer access an exploitable location near the Shelf.
- Wasteland
- Addressed an issue that caused more fog than intended on certain platforms.
Modes
- Private Match Changes
- Corrected HUD elements after changing teams in War Mode.
- Disabling Perks via Game Rules will no longer prevent some Blueprints from being displayed.
Weapons & Attachment Changes
- Decreased melee lunge distance of all MWIII Weapons to align with MWII standards.
- Increased movement speeds of all MWII Weapons to align with MWIII standards.
- Added gun kick control and recoil control benefits in Tactical Stance for all Weapons.
Assault Rifle Changes
- Holger 556
- Increased aim down sight time from 260ms to 270ms (+4%).
- MCW
- Increased aim down sight time from 240ms to 265ms (+10%).
- Increased sprint to fire time from 241ms to 252ms (+5%).
- JAK Raven Kit
- Increased maximum damage from 31 to 33 (+6%).
- Decreased medium damage from 23 to 22 (-4%).
- Decreased minimum damage from 22 to 20 (-9%).
- Decreased maximum damage range from 20.3m to 19.8m (-3%).
- Increased near-medium damage range from 29m to 35.6m (+23%).
- Increased medium damage range from 40.6m to 45.7m (+13%).
- Increased headshot damage multiplier from 1.4x to 1.5x (+7%).
- Increased lower-torso damage multiplier from 1.01x to 1.1x (+9%).
- Decreased hipfire spread while sliding.
- Decreased recoil and gun kick significantly.
Battle Rifle Changes
- BAS-B
- Increased sprint to fire time from 231ms to 252ms (+9%).
- Increased aim down sight time from 260ms to 270ms (+4%).
- Increased hipfire spread minimum from 2.3deg/s to 2.9deg/s (+26%).
- Sidewinder
- Increased bullet velocity from 540m/s to 600m/s (+11%).
- Decreased recoil and gun kick significantly.
- JAK Thunder LMG Kit
- Increased delay before accelerated rate of fire begins to decay from 200ms to 500ms (+150%).
- Decreased accelerated rate of fire decay rate from 300rpm/s to 240rpm/s (-20%).
- Increased gun kick control and recoil control by 35%.
- TAQ-V (MWII)
- Increased maximum damage range from 35.6m to 43.2m (+21%).
- Increased near-medium damage range from 48.3m to 55.9m (+16%).
SMG Changes
- Striker
- Increased near-medium damage range from 19.1m to 21.6m (+13%).
- Increased medium damage range from 25.4m to 27.9m (+10%).
- AMR9
- JAK Ettin Double Barrel Kit
- Added missing hipfire crosshair.
- JAK Ettin Double Barrel Kit
- WSP-9
- Decreased aim down sight time from 240ms to 220ms (-8%).
- Increased maximum damage range from 16.5m to 18.5m (+12%).
- Increased near-medium damage range from 22.9m to 25.1m (+10%).
- Broodmother .45 Kit
- Decreased aim down sight time from 270ms to 241ms (-11%).
- Decreased movement speed penalties by 50%.
Shotgun Changes
- Lockwood 680
- Lockwood Defender Heavy Long Barrel
- Increased sprint to fire time penalty from 8% to 30% (+22%).
- Lockwood Defender Heavy Long Barrel
- KV Broadside (MWII)
- Decreased sprint to fire time from 210ms to 189ms (-10%).
- Decreased aim down sight time from 330ms to 240ms (-27%).
LMG Changes
- TAQ Eradicator
- Increased sprint to fire time from 210ms to 252ms (+20%).
- Increased aim down sight time from 330ms to 340ms (+3%).
- RAAL MG (MWII)
- Decreased sprint to fire time from 216ms to 199ms (-8%).
- Decreased aim down sight time from 390ms to 330ms (-15%).
- 556 Icarus (MWII)
- Decreased sprint to fire time from 250ms to 235ms (-6%).
- RPK (MWII)
- Decreased aim down sight time from 410ms to 380ms (-7%).
Marksman Rifle Changes
- MCW 6.8
- Decreased aim down sight time from 271ms to 245ms (-10%).
- Decreased all damage ranges by 18%.
- Decreased bullet velocity from 1016m/s to 930m/s (-8%).
- Decreased hipfire spread minimum from 5deg/s to 4.1deg/s (-18%).
- Decreased hipfire spread maximum from 12.1deg/s to 10deg/s (-17%).
- DM56
- Decreased near-medium damage from 42 to 41 (-2%).
- Decreased minimum damage from 39 to 38 (-3%).
- MTZ Interceptor
- Increased sprint to fire time from 252ms to 262ms (+4%).
- Increased aim down sight time from 265ms to 280ms (+6%).
- Decreased neck damage multiplier from 1.62x to 1x (-38%).
- SP-R 208 (MWII)
- Decreased maximum damage range from 19.6m to 13m (-34%).
- Increased upper-arm damage multiplier from 1.15x to 1.5x (+30%).
Damage multiplier increase allows for one-shot kills to the upper-arm.
- Lockwood Mk2 (MWII)
- Increased maximum damage from 110 to 125 (+14%).
- Decreased maximum damage range from 8.9m to 6.4m (-29%).
Damage increase allows for one-shot kills to the upper-torso within the maximum damage range.
- LM-S (MWII)
- Decreased intensity of aim down sight idle sway.
- SA-B 50 (MWII)
- Increased maximum damage from 110 to 120 (+9%).
- Decreased maximum damage range from 14.2m to 10.4m (-27%).
Damage increase allows for one-shot kills to the upper-torso within the maximum damage range.
Sniper Rifle Changes
- Longbow
- Decreased aim down sight time from 550ms to 520ms (-5%).
- Signal 50 (MWII)
- Decreased maximum damage range from 48.5m to 35.1m (-28%).
- SP-X 80 (MWII)
- Increased aim down sight time from 521ms to 545ms (+5%).
Handgun Changes
- Renetti
- JAK Ferocity Carbine Kit
- Decreased movement speed penalties by 50%.
- JAK Ferocity Carbine Kit
- Basilisk (MWII)
- Increased maximum damage range from 6.9m to 8.4m (+22%).
- Increased near-medium damage range from 15.2m to 22.9m (+50%).
- Increased medium damage range from 22.9m to 35.1m (+53%).
- Increased far-medium damage range from 35.1m to 41.9m (+20%).
- Increased lower-torso damage multiplier from 1x to 1.2x (+20%).
Damage range increase allows for one-shot kills to the head at a further distance.
Launcher Changes
- Stormender
- Addressed an issue preventing some Killstreaks from being destroyed and/or disabled.
Melee Changes
- Gutter Knife
- Decreased melee lunge distance by 30%.
- Karambit
- Decreased melee lunge distance by 30%.
- Combat Knife (MWII)
- Decreased melee lunge distance by 30%.
- Dual Kodachis (MWII)
- Decreased melee lunge distance by 30%.
- Dual Kamas (MWII)
- Decreased melee lunge distance by 30%.
- Pickaxe (MWII)
- Decreased melee lunge distance by 30%.
Attachment Changes
- JAK BFB Muzzle
- Decreased gun kick control benefit from 60% to 55% (-5%).
- Decreased vertical recoil control benefit from 40% to 35% (-5%).
- Increased aim down sight time penalty from 12% to 15% (+3%).
- Increased sprint to fire time penalty from 11% to 14% (+3%).
- Increased aim walking speed penalty from 14% to 17% (+3%).
- Added 18% bullet velocity penalty.
Field Upgrade Changes
- Med Box
- Decreased time to deploy from 1.9s to 1.3s (-32%).
- Munitions Box
- Decreased time to deploy from 1.9s to 1.3s (-32%).
- A.C.S.
- Objectives can no longer be captured from further vertical distances than intended.
- Tactical Camera
- Resolved an exploit that allowed players to see through the environment when used with certain Equipment.
- Deployable Cover
- Addressed an exploit that allowed players to become invisible.
- Dead Silence
- Resolved an issue causing activation sounds to be more audible to other players than intended.
Killstreak Changes
- Juggernaut Recon
- Oxygen meter will now display as expected while underwater.
- Gunship
- When destroyed by the Stormender (Launcher), visual effects will no longer persist on the player’s HUD.